Below is an overview of the skills currently available in the game. Note that some skills are only available via potions and are not shown on the skill trees.
Icon | Name | What does it do? |
---|---|---|
Absorb | +0.1% chance per point that you will absorb 25% of the damage inflicted on you. | |
Adept Learner | +0.2% per point increase in xp from creature kills. | |
Animal Magnetism | +0.2% per point chance to make certain creatures respawn at your location. | |
Assist | +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.). | |
Aura of Protection | +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point. | |
Berserk | +0.2% base Damage per point. | |
Bloodthirst | +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. | |
Brewing Master | +0.5% per point to the duration of potions when consumed while active. | |
Conserve | +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat) | |
Constitution | +0.1% per point increase to your defense. | |
Dark Curse | +0.2% reduction of opponents defence per point. | |
Deathwish | +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites) | |
Deep Pockets | +0.25% per point reduction in gold lost on failed combat vs creatures. | |
Defiance | +0.25% per point reduction in xp lost when defeated in combat vs creatures. | |
Deflect | +0.25% chance per point that a player attacking you will automatically fail before combat starts. | |
Doubler | At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle. | |
Empower | +0.1% per point increase to all currently active enhancements. | |
Enchant Weapon | +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses). | |
Enchanted Armor | +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). | |
Evade | +0.1% base Defence per point. | |
Extend | +0.25% per point increase to skills durations that are cast while this skill is active. | |
Find Item | +0.1% per point increase of creatures current drop rate. | |
Force Shield | +0.1% per point chance to reduce damage done to you to 1. | |
Fortify | +0.1% base Armor per point. | |
Four Leaf | +0.1% per point chance that craftable items are discovered already 'Perfect'. | |
Fury | +0.1% base Attack and +0.1% base Damage per point. | |
Great Vigor | +0.2% base HP per point. | |
Holy Flame | +0.2% extra damage vs. undead per point. | |
Ignite | +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage. | |
Last Ditch | +0.2% per point chance to survive death in combat (once per combat). | |
Librarian | +0.1% per point chance to gain double xp from creatures. | |
Mastersmith | +0.5% chance per point to repair each of your items in your backpack. | |
Merchant | +0.05% per point chance to gain double gold from creatures. | |
Rage | +0.2% base attack per point. | |
Rock Skin | +0.1% base Defence and +0.1 base Armor per point. | |
Sanctuary | +0.1% per point increase to your armor. | |
Shatter Armor | +0.05% per point chance to reduce opponents armor by 75%. | |
Shockwave | +0.1% per point chance per point that your opponent will forfeit their next combat turn. | |
Spell Breaker | +0.1% per point chance to remove a random buff from PvP target upon a successful attack. | |
Stun | +0.1% chance per point to half opponents chance to hit. | |
Super Elite Slayer | +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. | |
Treasure Hunter | +0.2% per point additional gold from creatures. | |
Unbreakable | +0.5% per point chance per point of equipment not taking durability loss during combat. | |
Wither | +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. |